

Once you name something it’s essentially a real virtual creature, and it’s all too easy to spend upwards of 30 minutes tweaking minor details. Each limb can be subtly altered at each joint and moved around the body until you’re completely happy – minor changes can completely alter the way your creature walks. You can throw together a collection of limbs and create something in less than a minute, but you won’t be able to leave it there.


#Spore creature creator video full
As fun as it might be when in a YouTube video (uploading to the video site is seamlessly built into the game), I can only imagine it starting to grate when playing the full game. Seeing as the full release of Spore will see other people’s creations inhabiting planets in the mass Spore solar system you’d hope the entire world isn’t creating beasts based on reproductive organs. When creating you’re likely to fall into one of two categories: someone who is designing for the proper game or someone who just wants to make the silliest looking creature imaginable. It’s all incredibly simple, completely mouse driven and lots of fun. The basic model might be fine, but the luxury model includes extra armour for added safety. You’re presented with a blob, which you can manipulate into a shape, pulling its spinal cord in every direction possible, before adding a head, limbs and various optional extras, as if designing a new car. There’s no real game to play in Creature Creator. Although only a fraction of what will make up the full release of Spore due this September, the Creature Creator still ranks as one of the most impressive PC titles of the year and is a must buy for anyone interested in playing god. Spore: Creature Creator tells me a few things: creating new species is great fun, creation tools can be simple yet deep, people will always make the rudest things possible, and Spore is going to be a massively popular PC release.
