
Group” to add a new group for your assets.

Groups, or right-click in the Asset Browser and select “Create You can then drag the asset and place it into any of the existing This will create a new Sprite asset in the Asset Browser and Select “Sprites” and click on “Create” (or just double-click Go to the " Create Asset" menu at the top of the Asset Browser. Right inside GameMaker! Here’s how you can create a new

It’s super easy to create a new sprite and even draw your own image This workflow can be simplified as shown below: Multiple instances of an object in a room (allowing you to place Level), which creates an Instance of that object. EventsĪllow the object to respond to player input or perform its ownįinally, place the Object inside a Room (which is a Then create an Object and add “Events” to it. There is aīasic workflow that you can use to create such objects.įirst create a Sprite, which serves as the image for your object. You can use objects to create interactive elements in your games, such as enemies, barrels, coins, and so on. This sprite or draw on it, or “Import” to load any other image Project already, you can click on either “Edit Image” to modify YouĬan now close this, or if you want to start tinkering with the This is just one of the many “asset editors” in GameMaker. You will see the Sprite Editor open up in the Workspace, where youĬan preview each frame of the animated sprite and hit Play to see In the “Idle_Walk” group, double click on the spr_baddie_idle Sprites for the enemy under the “Attack” and “Idle_Walk” In the Asset Browser (on your right), open the “Sprites” group and then open the

Let’s look at a sprite asset in the Hero’s Trail project. There are three types of assets that are most crucial in GMS2:Ī Sprite is an image that can be used anywhere in the game (e.g.:įor objects, backgrounds, animations, etc.).Īn Object can be used as an interactive element in your game, such as theĪ Room serves as a specific screen in your game, such as a level or the Your final game will be made up of many different kinds of assets: Your games: any images, objects and levels are created as assets Games are made using ‘assets’ which are the building blocks of You can expand a group and see the assets inside

You will see many folders in the Asset Browser, which are called You can open multiple workspaces as tabs, similar to tabs in an This is where your assets are created and listed,Īnd double-clicking on any asset here opens it up in the This is where you edit assets, such as your images, The GameMaker window consists of two main parts: the Workspace and To play the game you can click on the Run buttonĪt the top, or press F5 on your keyboard.Īfter you’re done exploring the game, close the game window and we'll takeĪ look at the GMS2 IDE (“ Integrated DevelopmentĮnvironment”, or simply put, the program’s user This will open your new project where you can modify the Then select the "Hero's Trail Base - GML Visual" project, enter your project name & directory and hit "Let's Go!". When you open GameMaker, click on "New" to see the Template menu. Scroll down if you already have Hero's Trail open.
