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Logging on OS X: will now produce Contents/starsector.log, which gets overwritten with every game run Stopped using roman numerals in ship names Tempest: increased Terminator drone speed, now armed with Ion PulserĪdvanced combat tutorial: added mention of "hold fire" and "pull back fighters" controlsįleet command tutorial: revamped to match state of game added "avoid" and "eliminate" order sections Paragon's Advanced Targeting Core modified to only add 50% range for PD weapons (still 100% for other weapons) "Post-battle salvage" bonuses are now just overall salvage bonuses Increased magnitude of "fewer d-mods on recovered ships" skill effect now also affects own ships Small chance of a heavily-degraded Afflictor in pirate fleets (can easily be pressured/chased down by starter Wolf runs out of peak time very quickly)Īdded "reduces effect of d-mods" fleetwide effect to one of the industry skillsĪdded "deployment cost reduction also applies to maintenance" industry skill effect Reduced chance for phase ships to be found in smaller enemy fleets Markets with fuel, supplies, and crew will have some on the open market even if there is unmet demand (i.e not required to use black market in this case) Hull Modspec items show a dimmed "display" area when hullmod is already knownĬhanged markets to always have some hullmods for sale instead of a very small chance for each hullmod to be availableįleet screen: added "number of d-mods" indicator to each ship "Unidentified fleet" sensor contacts now use dashed gray/transparent circle indicator Salvage and surveying will not be prevented by nearby fleets that are fleeing, maintaining contact, or standing down Trading/refitting at market will stop your fleet I love the idea of this game but god damn it's hard to control all the features in real time. The devs had been silent for quite a while but they've been on a bit of a tear for the last month.
